metroid 2

Pressing 'select' will switch to your missiles, and killing the Metroids you encounter in one section of the game will cause an earthquake and clear the surrounding tunnels of the lava, allowing you to penetrate further. [17], Metroid II was released in North America in November 1991.

It has great gameplay, heightened by the superb suspense and tension, and a lot of replay value.

In this way the game is loosely structured into several maze-like stages. You won't explore for ages because you have to, but because you want to, and the sense of reward that you'll feel when you find something is boosted because of this. Space Hunter Samus Aran returns to battle a planet crawling with evil creatures bent on universal domination in this sequel to the NES classic, Metroid. [18] It has shipped 1.72 million copies worldwide by late 2003.

After years of development, AM2R was released in August 2016 for Windows, coinciding with the thirtieth anniversary of the Metroid series. [41] In their Top 200 Games list, Nintendo Power also ranked the game as the 85th best game on a Nintendo console,[42] and included it in their list of the best Game Boy games. A Metroid hatchling floats out of the broken shell and imprints onto Samus, thinking that she is its mother. [6] Once all the creatures are eliminated, an earthquake occurs and the planet's lava levels decrease, allowing Samus to travel deeper through its tunnels. [1][2] This was followed by the release in Japan on January 21, 1992,[18][19][20] and in Europe on May 21, 1992. Metroid Prime 2 Echoes (zonder handleiding) (GameCube) Metroid prime 2 echoes (zonder handleiding) (gamecube) stap opnieuw in de schoenen van de zwoele premiejaagster samus aran in dit More pickups will increase the amount of missiles you can carry, or add an extra length to your energy bar. Metroid II received mainly positive reviews. However, Parish found the game's premise "ambitious", adding that it provided the series a vital crux, as Samus' actions in Metroid II set the plot for Super Metroid and Metroid Fusion. My only complaints are that it can get a little tedious slogging back through cleared sections, and the devious design ensures that when you first rush out to explore a new area you will get lost. [20] On August 17, 2011, Nintendo announced that Metroid II, along with other Game Boy games such as Super Mario Land 2: 6 Golden Coins, Mega Man: Dr. Wily's Revenge, and several others would be released on the Nintendo 3DS's Virtual Console service at the end of the year. It is also very cheap, so if you manage to find a copy then there is no excuse not to buy it. [15], The Game Boy's black-and-white graphics resulted in changes to Samus's gear that eventually became permanent. Despite this, it is such an easy game to play and get drawn into. The ones near the start are small and just try to fly into you; later on they become huge and can shoot fire. [11], Metroid II was developed by Nintendo Research & Development 1 (Nintendo R&D1),[12] and produced by Gunpei Yokoi; they both also worked on the previous Metroid game for the Nintendo Entertainment System. Towards the beginning you will hear a light, adventuring melody, which is quickly replaced by darker samples, becoming urgent and fast-paced as you encounter a Metroid. The blandness and the creepy music all add together to create a superb game with a masterful atmosphere. Though there is some variation, the walls are too "samey", resulting in much confusion as you wander through identical tunnels in a vain attempt to find out just where on each you are meant to go next. Samus can only equip one beam at a time; however, she can switch between them by returning to where they are first found. [7][9], In the events of the first Metroid, bounty hunter Samus Aran foiled the Space Pirates' plans to use the newly discovered lifeform known as Metroids. It's strange, but once again the lack of aesthetic detail boosts the game's distinctive atmosphere no end, the music playing at just the right times. Reaching the planet's surface, Samus and the infant Metroid board the gunship together, setting the plot for Super Metroid.

[45], Super Metroid, the third installment of the Metroid series, was released for the Super Nintendo Entertainment System in 1994. [27] AM2R updates the game's appearance by drawing upon the visual designs of Super Metroid,[26] and features gameplay modeled after Metroid: Zero Mission. There are so many new abilities, and the best thing is that you don't have to find them all. [5] In contrast, Jones highlighted the music positively, stating that "the lack of aesthetic detail boosts the game's distinctive atmosphere no end, the music playing at just the right times." Overall the visuals suit the game very well, despite being a tad plain. [43] Nintendo Power listed it as the 12th-best Game Boy/Game Boy Color video game, praising it for introducing several staple abilities to the series. Killing it, Samus proceeds to return to her gunship through the planet's tunnels. [40] The magazine placed Metroid II at 34th place on their list of 100 games of all time. [14] The game features enhancements from its predecessor that include easier controls which allow Samus to crouch while firing at the same time, and jump while shooting straight down to attack anything below her. A sequel, Super Metroid, was released for the Super Nintendo Entertainment System in 1994. Players advance through the game by using Samus' weapons to kill a fixed number (47) of Metroid creatures. [5] Jones considered the graphics average, and noted that the walls appeared mostly the same, which confuses players when wandering through identical tunnels. [7] The game utilizes the cartridge's battery-backed memory for saving the player's progress. [5][7] Metroid II features save modules located around the planet, which allow players to save their progress and continue in another session.

Metroid II was re-released for Nintendo 3DS Virtual Console. If you look hard enough then you will find all sorts of upgrades -- a spinning jump attack; mines that you can drop as you roll; a special suit that can absorb twice as much damage; an ice-beam that freezes your enemies into extra platforms. In this way it is very much like Zelda, exhibiting many of the exploration and character-developing features that makes that series so popular. [7][14] In the 2004 interview for the Nintendo Dream magazine, Kiyotake revealed that the planet SR388 was named after the Yamaha SR400 motorcycle. [11], Along the way, she finds a Metroid egg that hatches in front of her. [33] Several journalists have enjoyed AM2R, frequently calling it impressive and commenting on the improved visuals compared to those of Metroid II.

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